Shield

Introduction:
Shields are used to reduce energy weapons efficiency, the total amount of shield in a ship means they will absorb that amount of damage before receiving damage to their armor.

The shield modules % efficiency means how much shield you get based on your armor, at 100% they will have the same amount of shield as their armour.

Ex:A cruiser with 900 armour equipped with a 60% shield module plus +24% shield tech get 756 shield, 84% of its 900 armour, armor modules and tech bonuses are not applied.

There are currently 3 shield modules, the last two requiring crystal for researching:

Shield
 Required Resources
 * 5 Fuel
 * 10 Goods
 * Module Class: Shield
 * Increase ship defense against energized weapons by 60%
 * Limited to 1 per ship

Research Requirements:

 * Research Facility Lv 2
 * High Energy Facility Lv 2
 * 18000 Credits

Heavy Shield
 Required Resources
 * 15 Fuel
 * 35 Goods
 * Module Class: Shield
 * Increase ship defense against energized weapons by 100%
 * Limited to 1 per ship

Research Requirements:

 * Research Facility Lv 5
 * High Energy Facility Lv 5
 * 1000 Crystal
 * 350.000 Credits

Advanced Shield
 Required Resources
 * 20 Fuel
 * 80 Goods
 * Module Class: Shield
 * Increase ship defense against energized weapons by 140%
 * Limited to 1 per ship

Research Requirements:

 * Research Facility Lv. 7
 * High Energy Facility Lv. 7
 * 1400 Crystal
 * 1.750.000 Credits